Chinese Official Mahjong

Chinese Official Mahjong · 6 pt

All Types in Chinese Official Mahjong (MCR): Points, Reaching 8 and Odds

All Types example: 2-3-4 characters, 4-5-6 dots, 6-7-8 bamboo, a pung of West Winds and a pair of Red Dragons

In Chinese Official Mahjong, All Types (五门齐) is worth 6 points: your winning hand contains all five types — characters, dots, bamboo, winds and dragons. Miss any one and it doesn't count.

A chow in each suit, a pung of West Winds and a pair of Red Dragons: all five types
On this page
  1. The rules for All Types
  2. How to get All Types to 8 points
  3. Which fan absorb All Types
  4. Scoring examples
  5. How it relates to other fan
  6. All Types odds
  7. When to play for All Types
  8. FAQ

The rules for All Types

A standard hand is four sets plus a pair — exactly five units — so All Types means one unit per type: honors can't form chows, so the wind and the dragon are each a pung or the pair, and the remaining three units go one each to characters, dots and bamboo. Seven Pairs can be All Types too, see below.

How to get All Types to 8 points

All Types always holds honors, so the smoothest top-up is an honor pung:

AddPointsTotal
Dragon Pung (Red, Green or White)28
Prevalent or Seat Wind pung28
Concealed Hand (no claims)28
Mixed Straight (1–9 across three suits)814
Mixed Shifted Chows612

Two 1-pointers also work: a pung of an off wind (not prevalent or seat) is a Pung of Terminals or Honors, plus one of Edge Wait, Closed Wait, Single Wait, Self-Drawn or Mixed Double Chow.

Which fan absorb All Types

All Types itself excludes nothing, but these bigger fan always contain all five types, so with them All Types is not counted:

Knitted Straight is different: a knitted straight plus a wind pung and a dragon pair (or the reverse) still scores All Types. Seven Pairs works too: seven pairs covering all five types score both.

Scoring examples

These hands are scored live by the site's scoring engine — exactly as in the game.

All Types6
Pung of Terminals or Honors1
Total7 pt

Below 8 points — not allowed to win.

Chowed 2-3-4 characters and 4-5-6 dots, punged West Wind, a Red Dragon pair and a 6-7 bamboo two-sided wait: All Types plus Pung of Terminals or Honors is only 7 — below 8, not a legal win.
All Types6
Concealed Hand2
Pung of Terminals or Honors1
Total9 pt

Reaches the 8-point minimum — a legal win.

The same shape with nothing claimed: All Types, Concealed Hand and Pung of Terminals or Honors, 9 points — a legal win.
Mixed Straight8
All Types6
Dragon Pung2
Concealed Hand2
Single Wait1
Total19 pt

Reaches the 8-point minimum — a legal win.

1-2-3 characters, 4-5-6 dots and 7-8-9 bamboo form a Mixed Straight, plus a Green Dragon pung: All Types stacks with Mixed Straight.

How it relates to other fan

All Types odds

How far the opening hand is from All Types

The five types usually all show up early: in about 54% of 13-tile opening hands all five are present. But All Types needs one complete unit per type, and by that measure only 3.3% of openings are 4 tiles or fewer away.

Tiles missing for All Types in the opening handChance
1 or fewer missing0.00%
2 or fewer missing0.01%
3 or fewer missing0.23%
4 or fewer missing3.3%
5 or fewer missing20%

Source: 1,000,000 random 13-tile deals (flowers already replaced).

Playing normally vs forcing All Types

In 4,000 hands of the site's AI playing normally, All Types appears in 1.6% of wins, and those wins average 23.2 points.

A second experiment: each hand, the player whose opening is closest to All Types must go for it — discards and claims only look at "how many tiles the five types still need", waits are chosen to reach 8 points, and the player never wins without All Types — while the other three play normally.

Tiles missing for All Types in the opening handSampleMade it (forcing)Someone else wonAvg. result forcing itMade it (normal play)Avg. result playing normally
3 or fewer missing3040%57%+5.58.3%+6.3
432634%63%+4.01.8%+3.8
594321%76%−4.50.58%+0.7
6+ tiles missing70114%81%−8.40.23%−0.4

Source: computer play on this site. Forcing: 2,000 hands where the seat with the best start forced All Types while the other three played normally; normal play: 4,000 hands of four normal-level computers. Points use MCR scoring (self-draw: each pays fan + 8; discard: the discarder pays fan + 8, the others 8 each).

The verdict: from 4 or fewer tiles away, forcing All Types roughly breaks even with normal play (on a small sample); from 5 or more away it doesn't pay.

When to play for All Types

All Types is rarely the main plan; it's more of a top-up you pick up on the way:

When to give up: when the winds or the dragons are nearly all gone (three of each seen, or punged by others), that type can't be completed — switch to Mixed Straight, All Chows and similar routes. To practise, play MCR online against the AI — scores are worked out for you.

FAQ

How many points is All Types?

All Types is worth 6 points in Chinese Official Mahjong. With the 8-point minimum it can't win alone; you need at least 2 more, most often a dragon or wind pung.

Can you claim tiles for All Types?

Yes. All Types only checks that all five types appear, exposed sets included; staying concealed adds Concealed Hand, 2 points.

Do Thirteen Orphans or knitted hands also score All Types?

No. Thirteen Orphans, Greater and Lesser Honors and Knitted Tiles always contain all five types, so All Types is not counted again; Knitted Straight and Seven Pairs, on the other hand, can score it on top.

Try it at the table

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