Chinese Official Mahjong · 6 pt
Half Flush in Chinese Official Mahjong (MCR): Points, Reaching 8 and Odds
In Chinese Official Mahjong, Half Flush (混一色) is worth 6 points: when you win, the whole hand — tiles in hand plus every chow, pung and kong you exposed — uses only one numbered suit (characters, dots or bamboo) plus honor tiles. With no honors it's Full Flush; with only honors it's All Honors.
On this page
The rules for Half Flush
- Only one suit of numbered tiles: all characters, all dots or all bamboo — none of the other two suits
- At least one honor tile (winds or dragons), as a pung or as the pair
- Chows, pungs and kongs are allowed; the hand doesn't need to be concealed
- Flowers don't affect it; each scores 1 point separately (not toward the minimum)
How to get Half Flush to 8 points
A Half Flush already holds honors, so the smoothest top-up is to make an honor pung:
| Add | Points | Total |
|---|---|---|
| Dragon Pung (Red, Green or White) | 2 | 8 |
| Prevalent or Seat Wind pung | 2 | 8 |
| Concealed Hand (no chows or pungs claimed) | 2 | 8 |
| All Pungs | 6 | 12 |
| Pure Shifted Chows | 16 | 22 |
| Pure Straight | 16 | 22 |
Two 1-pointers also work: a pung of someone else's wind (not the prevalent or your seat wind) is a Pung of Terminals or Honors, plus one of Short Straight, Pure Double Chow, Edge Wait, Closed Wait, Single Wait or Self-Drawn.
What Half Flush no longer counts
- One Voided Suit (1 point): a Half Flush always lacks two suits, so under the non-repeat rule it's not counted again.
- A Half Flush has honors, so No Honors and All Simples can't apply anyway.
The other way round, All Green (88 points) with the Green Dragon is itself a Half Flush, so Half Flush is not counted on top. Honor fan don't absorb it: Big Four Winds or Little Three Dragons plus one suit still score Half Flush separately.
| Fan | Suited tiles | Honors | Points |
|---|---|---|---|
| Full Flush | One suit only | None | 24 |
| Half Flush | One suit only | Required | 6 |
| All Honors | None | All | 64 |
Scoring examples
These hands are scored live by the site's scoring engine — exactly as in the game.
Won on a discard · East round · Seat wind: East
| Half Flush | 6 |
| Edge Wait | 1 |
| Total | 7 pt |
|---|
Below 8 points — not allowed to win.
Won on a discard · East round · Seat wind: East
| Half Flush | 6 |
| Short Straight | 1 |
| Pung of Terminals or Honors | 1 |
| Total | 8 pt |
|---|
Reaches the 8-point minimum — a legal win.
Won on a discard · South round · Seat wind: West
| Half Flush | 6 |
| Dragon Pung | 2 |
| Concealed Hand | 2 |
| Pung of Terminals or Honors | 1 |
| Total | 11 pt |
|---|
Reaches the 8-point minimum — a legal win.
Won on a discard · East round · Seat wind: East
| All Pungs | 6 |
| Half Flush | 6 |
| Dragon Pung | 2 |
| Pung of Terminals or Honors | 1 |
| Total | 15 pt |
|---|
Reaches the 8-point minimum — a legal win.
How it relates to other fan
- Full Flush: one suit too, but no honors. Discard the honors from a Half Flush one by one and it becomes a Full Flush.
- All Pungs: honors can only be punged, not chowed, so a Half Flush often ends up All Pungs — two 6-pointers clear 8 easily.
- Dragon Pung, Prevalent Wind, Seat Wind: the usual top-ups, 2 points each.
- Seven Pairs: seven pairs in one suit plus honors score both, 30 points together.
- Little Three Dragons, Little Four Winds, All Terminals and Honors: these honor-heavy hands are often a Half Flush at the same time.
Half Flush odds
Tiles of one suit plus honors in the opening hand
In a 13-tile opening hand, the strongest suit plus all honors comes to 9 or more tiles about 23% of the time, 10 or more about 6.8%.
| Most tiles of one suit plus honors in the opening hand | Chance |
|---|---|
| 6+ tiles | 97% |
| 7+ tiles | 83% |
| 8+ tiles | 52% |
| 9+ tiles | 23% |
| 10+ tiles | 6.8% |
| 11+ tiles | 1.3% |
Source: 1,000,000 random 13-tile deals (flowers already replaced).
Playing normally vs forcing Half Flush
In 4,000 hands of the site's AI playing normally, Half Flush appears in 3.2% of wins, and those wins average 13.8 points.
A second experiment: each hand, the player whose opening has the most "one suit plus honors" must go for Half Flush — discard the other two suits, only claim that suit and honors, pick waits that reach 8 points, and never win without the flush — while the other three play normally.
| Most tiles of one suit plus honors in the opening hand | Sample | Made it (forcing) | Someone else won | Avg. result forcing it | Made it (normal play) | Avg. result playing normally |
|---|---|---|---|---|---|---|
| 7 or fewer | 48 | 15% | 77% | −3.9 | 0.03% | +0.7 |
| 8 | 479 | 16% | 78% | −5.3 | 0.31% | −1.0 |
| 9 | 870 | 19% | 78% | −3.7 | 1.1% | −0.8 |
| 10+ tiles | 603 | 29% | 69% | +2.5 | 5.5% | +1.7 |
Source: computer play on this site. Forcing: 2,000 hands where the seat with the best start forced Half Flush while the other three played normally; normal play: 4,000 hands of four normal-level computers. Points use MCR scoring (self-draw: each pays fan + 8; discard: the discarder pays fan + 8, the others 8 each).
The verdict: with 10 or more tiles of one suit plus honors, forcing Half Flush does slightly better than normal play; with 9 or fewer it doesn't pay.
- Forcing it from 9+ tiles succeeds about 23% of the time, average result −1.2; the AI playing the same openings its own way averages ±0.0, and finishes a Half Flush only 2.5% of the time.
- From 10+ tiles, forcing succeeds about 29%, average +2.5 (normal play +1.7).
- Forced Half Flushes that succeed average 15.6 points and are won on draw 12.3 on average.
- Rows highlighted in green are the openings where forcing beat normal play.
When to go for Half Flush
- One suit plus honors is 9+ tiles: you're only a few tiles away; see the numbers above.
- You hold an honor pair: Red, Green, White, or your own seat or prevalent wind — punging it adds 2 points, exactly what Half Flush needs.
- Know where the 8th point comes from: Half Flush with one Short Straight or one Pung of Terminals is exactly 8; when ready, check that every winning tile reaches 8.
- Others will read it: two exposed sets of one suit and none of that suit in your discards tell the table you're on a flush, and they'll hold those tiles.
When to give up: past halfway through the wall with three or more off-suit tiles still in hand, or when the honors you need are already discarded. To practise the call, play MCR online against the AI — scores are worked out for you.
Half Flush in other mahjong styles
- Taiwanese Mahjong: 4 tai (Taiwanese Mahjong Half Flush)
- Japanese Riichi Mahjong: honitsu, 3 han concealed, 2 han open (Riichi yaku list)
- Hong Kong Mahjong: 3 fan (Hong Kong Mahjong fan table)
FAQ
How many points is Half Flush?
Half Flush is worth 6 points in Chinese Official Mahjong. With the 8-point minimum it can't win alone; you need at least 2 more, most often from a dragon or wind pung.
Can you chow in a Half Flush?
Yes. MCR doesn't require it to be concealed — exposed sets just have to be that suit or honors. Staying concealed adds Concealed Hand, 2 points.
How much is Half Flush with All Pungs?
Half Flush 6 plus All Pungs 6 is 12 points, already past 8; dragon or wind pungs and concealed pungs add more.
Does Half Flush also score One Voided Suit?
No. A Half Flush always lacks two suits, so One Voided Suit (1 point) is not counted again.
Try it at the table
Chinese Official Mahjong — Play Chinese Official Mahjong (Mahjong Competition Rules, MCR) free in your browser against three computer opponents. 8-point minimum, all 81 fan scored automatically with the official non-repeat rules. No sign-up, works on phone and desktop.
Full Flush 24 pt
All Pungs 6 pt
Dragon Pung 2 pt